Despite being frequently mentioned in hidden gems lists across the internet, I was still skeptical when I went to play Dante’s Inferno.

On the surface the game doesn’t look good, the box art features Dante standing in a static pose, scythe in hand, title over head and that’s it. Couple that with it’s reputation as a Generic God Of War clone and I wasn’t exactly dying to play it.

It didn’t take long however to discover that this game is not just a God Of War clone, but it’s a great GOW clone with tight gameplay, satisfying progression and a setting that really steals the show.

The game follows disgraced crusader Dante as he tries to save his dead wife’s soul from the Devil who has taken her to the depths of hell because of his sinful actions.

The story is presented through your standard in-game cut-scenes and also animated cinematics that are quite striking and do a fantastic job of telling the sordid story of Dante’s past as the story progresses.

Hell is everything you would imagine it to be, Every corner is filled with tormented souls wailing out in eternal damnation. It’s a visual feast that changes layer by layer as you progress lower and lower, always down through the layers of hell.

Enemies and boss fights are varied and often grotesque. DI holds nothing back, and I’m surprised this game wasn’t more popular based on controversy alone given some of the enemy designs, especially those found in LIMBO and LUST.

Combat is satisfying, with two progression trees, holy and unholy, unlocking different moves and magic as you progress. These two trees are leveled based upon your decision to either punish or absolve enemies throughout the game. I stuck to the holy path, which by the end of the game felt quite powerful.

There are a wealth of collectibles to look out for between the action, including upgradeable artifacts that grant you abilities, each one requiring a specific holy or unholy level to equip.

Unfortunately collectibles do not carry over into your new game, which made my decision to play through again to experience the unholy path an unfortunately easy one to decline.

This is my only real complaint with an otherwise great game. If you want to 100% complete Dante’s Inferno, be prepared to sit there with a guide so you don’t miss anything.

I’m glad I finally gave this game a chance, I had a lot of fun playing it and probably would have sunk a lot more hours into it if the collectibles had carried over between games.

It’s a shame we will likely never get the promised sequel that was obviously planned to follow back in 2010, especially since the developers,Visceral games are no more.